GUIDE 03

Scoring, made simple

Two numbers do all the work: a bag through the hole is 3 points, a bag resting on the board is 1. Everything else is just how you add them up.

What each bag is worth

3

In the hole

A bag through the hole — tossed in or knocked in later — scores 3 points. A "cornhole."

1

On the board

A bag resting on the board surface without touching the ground scores 1 point — a "woody."

0

On the ground

A bag that hits the ground first, or slides off, scores nothing — even leaning on the board.

Cancellation scoring (the standard)

In most games, the two sides’ points in a frame cancel each other out. Only the difference goes on the scoreboard, and only one side scores per frame. Here’s a full frame worked out:

Pink
1 in the hole (3)
2 on the board (2)
= 5 points
vs
Amber
0 in the hole (0)
3 on the board (3)
= 3 points
5 − 3 =
Pink scores 2
Amber scores 0 this frame.

Because scores cancel, frames often add only a point or two — which is why a game to 21 can stay close right to the end.

Straight (non-cancellation) scoring

A simpler house variant: both sides keep every point they earn each frame — nothing cancels. Faster and friendlier for kids and big groups, but games end quicker and blowouts are more common. Using the frame above, Pink would score 5 and Amber 3.

Use cancellation when…

You want the standard, competitive game where every throw matters and comebacks stay possible.

Use straight when…

You’ve got young players or a big casual crowd and just want quick, easy-to-track games.

Reaching 21

The first side to 21 wins. Most groups play “bust” rules: if a frame would push you past 21, your score drops back to 15 instead, so you must land on 21 exactly. Agree on this before you start.

Next: play smarter

Throwing technique, the blocker shot, variations, and a full FAQ.

Go to strategy guide →