Two numbers do all the work: a bag through the hole is 3 points, a bag resting on the board is 1. Everything else is just how you add them up.
A bag through the hole — tossed in or knocked in later — scores 3 points. A "cornhole."
A bag resting on the board surface without touching the ground scores 1 point — a "woody."
A bag that hits the ground first, or slides off, scores nothing — even leaning on the board.
In most games, the two sides’ points in a frame cancel each other out. Only the difference goes on the scoreboard, and only one side scores per frame. Here’s a full frame worked out:
Because scores cancel, frames often add only a point or two — which is why a game to 21 can stay close right to the end.
A simpler house variant: both sides keep every point they earn each frame — nothing cancels. Faster and friendlier for kids and big groups, but games end quicker and blowouts are more common. Using the frame above, Pink would score 5 and Amber 3.
You want the standard, competitive game where every throw matters and comebacks stay possible.
You’ve got young players or a big casual crowd and just want quick, easy-to-track games.
The first side to 21 wins. Most groups play “bust” rules: if a frame would push you past 21, your score drops back to 15 instead, so you must land on 21 exactly. Agree on this before you start.
Throwing technique, the blocker shot, variations, and a full FAQ.
Go to strategy guide →